![]() ![]() Fiddlesticks could easily fit in among them, having preyed on mankind for godless ages, so it would make sense that there would be nursery rhymes and storybook fables and old wive’s tales about a living scarecrow. When we look at truly ancient champions like Ornn or Tahm Kench, they have hundreds or even thousands of origin stories and tales surrounding them. “Fiddlesticks” is a name a child would coin something you might invoke around a campfire to scare your friends. A necromancer probably wouldn’t call their bloodthirsty new creation Fiddlesticks, nor would a warlock read from the grimoire of Dread Lord Fiddle In The Middle. Fiddle doesn’t really look like anything else in the game, so it could hypothetically be placed almost anywhere. Proxy idle animation from the previous dev blog-new versions are below!ĭuring early story development, we brainstormed where the “new” Fiddlesticks could fall and what faction or race it might fill. When a player succeeds at executing the perfect jump scare, we want to also make sure they’re in a powerful position to win the fight.Įxperienced Fiddlesticks players will wreak mental havoc on their victims as they question what is real and what is a terrifying effigy. This includes giving Fiddlesticks more ways to stay hidden and find-or create-opportunities to ambush enemies. But beyond that, we’re giving Fiddle new mechanics that are built around its iconic Crowstorm. This goes deeper than just a point-click status effect, which is staying on the kit. In case you missed the previous posts, our goal with updating Fiddlesticks is to transform it into the most terrifying champion in League of Legends.Īs far as gameplay goes, we want Fiddle to be the iconic ambush champion, with a kit that’s centered around the concept of fear. We’ll be getting really nitty-gritty with some of Fiddle’s work-in-progress animations, VFX, modeling, and more, so consider this your final warning: spoilers, spooky stuff, and dense info lie ahead. The team has some truly horrifying stuff planned for its release a little later this year, so this blog might not be for the faint of heart. ![]() Hey all, with the Player Choice Fiddlesticks VGU now in full production, we thought it’d be a good time to do a deep dive into our current progress. ![]()
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